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Post by ritage on Jul 17, 2016 18:19:44 GMT
I don't know if this is of interest to many people, but a while ago someone, I don't remember who, asked me if animated .gif's can be made in Elements.
They can, but I realize now that the Frame Delay Option in Save for Web does not work in PSE 14. This was a Known Bug in at least 2 earlier versions, v6 and v8, and Adobe seems to have resurrected it in v14.
Rita
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Post by Sepiana on Jul 17, 2016 18:28:50 GMT
Rita,
Would you please give more details? I also have Elements 14. I have created quite a few animated GIFs with this version. I have had no problems with the Frame Delay Option. What is happening exactly?
Yes, there was a bug in an earlier version. If I remember it correctly, it was in Elements 6 on a Mac.
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Post by ritage on Jul 17, 2016 18:44:42 GMT
Sepiana, I tried to do the lightning animation for your Tower image and no matter what numbers I put in, it went back to .1 for each frame. I then tested it with 2 more different images with the same result. Had to go back to my trusted ImageReady from good old CS2 to get what I wanted. I'm trying to find a replacement for that, because it is a 32-bit Program and soon, when we have nothing but WIN 10, it will most likely become unusable. I don't really like the animation option in CS5 and from what I've been reading CC is very much like it.
Rita
P.S. How many layers did your .Gifs have?
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Moto
Established Forum Member
Posts: 662
Open to constructive criticism of photos: Yes
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Post by Moto on Jul 17, 2016 18:58:13 GMT
32 bit drivers definitely don't work on 64 bit Windows 10. Not all, but a lot of 32 programs do work in Win10. Some of which require using compatibility mode.
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Post by Sepiana on Jul 17, 2016 19:02:25 GMT
Sepiana, I tried to do the lightning animation for your Tower image and no matter what numbers I put in, it went back to .1 for each frame. I then tested it with 2 more different images with the same result. Rita P.S. How many layers did your .Gifs have?
Rita,
I am afraid I cannot replicate the problem you are talking about. Whichever Frame Delay Option I choose will stick. This one was set at 1.0 second.
My GIF images can run from only a couple of layers all the way to more than 10 layers, sometimes even 20 layers or more.
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Post by Sepiana on Jul 17, 2016 19:23:30 GMT
Had to go back to my trusted ImageReady from good old CS2 to get what I wanted. I'm trying to find a replacement for that, because it is a 32-bit Program and soon, when we have nothing but WIN 10, it will most likely become unusable. Rita,
I am no expert in this area but I don't think there would be a problem. When installed on a 64-bit OS, Photoshop CS2 would install itself as a 32-bit app. This means that it would have the limitations of a 32-bit app when it comes to the amount of RAM it can use.
I don't believe Adobe went back and tested this older version of Photoshop in terms of compatibility with a more recent OS such as Windows 10. In such situations their usual recommendation is to install the program and IF performances issues develop (freezes, crashes, malfunctioning tools, etc.) you should then run it in compatibility mode for your OS.
You may want to check this Adobe document. 64-bit OS benefits, limitations
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Post by ritage on Jul 17, 2016 19:59:26 GMT
Sepiana, I tried to do the lightning animation for your Tower image and no matter what numbers I put in, it went back to .1 for each frame. I then tested it with 2 more different images with the same result. Rita P.S. How many layers did your .Gifs have?
Rita,
I am afraid I cannot replicate the problem you are talking about. Whichever Frame Delay Option I choose will stick. This one was set at 1.0 second.
My GIF images can run from only a couple of layers all the way to more than 10 layers, sometimes even 20 layers or more.
Sepiana, In this example you set the frame delay at the same length for both layers. You are correct, I could do that too. Is that what you did for all your GIFs? I used 3 different length for the layers and that did not work. See screen shot from ImageReady.
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Post by ritage on Jul 17, 2016 20:17:51 GMT
Had to go back to my trusted ImageReady from good old CS2 to get what I wanted. I'm trying to find a replacement for that, because it is a 32-bit Program and soon, when we have nothing but WIN 10, it will most likely become unusable. Rita,
I am no expert in this area but I don't think there would be a problem. When installed on a 64-bit OS, Photoshop CS2 would install itself as a 32-bit app. This means that it would have the limitations of a 32-bit app when it comes to the amount of RAM it can use.
I don't believe Adobe went back and tested this older version of Photoshop in terms of compatibility with a more recent OS such as Windows 10. In such situations their usual recommendation is to install the program and IF performances issues develop (freezes, crashes, malfunctioning tools, etc.) you should then run it in compatibility mode for your OS.
You may want to check this Adobe document. 64-bit OS benefits, limitations
Sepiana, I know that I can instal CS5 in WIN 10, because I have both 32-bit and 64-bit versions. Now I use the slower version just as much as the faster because it has so many more Filter Plugins, that won't run in 64-bit. CS2 and ImageReady are another matter and remains to be seen. Unfortunately I cannot try it out on my WIN10 LabTop/Tablet because it has no optical drive to install it from my disk. Thanks for looking all this up for me. Rita
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Post by Sepiana on Jul 17, 2016 20:24:03 GMT
Sepiana, In this example you set the frame delay at the same length for both layers. You are correct, I could do that too. Is that what you did for all your GIFs? I used 3 different length for the layers and that did not work. See screen shot from ImageReady. Rita,
This is all I do with my animated GIfs; it doesn't matter how many layers the file has.
I just open my file in Save for Web and make the necessary changes -- GIF, Animate, Forever, and then enter the amount of seconds I want in the Frame Delay Option box. I do this just once. Next, I click on "Preview" to see if I like the results before I save the file.
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Post by Major Major on Jul 17, 2016 20:34:31 GMT
In this example you set the frame delay at the same length for both layers. You are correct, I could do that too. Is that what you did for all your GIFs? I used 3 different length for the layers and that did not work. See screen shot from ImageReady. Ritage - I believe you are confusing the capabilities of the two programs. ImageReady may allow you to set different intervals between different frames - PSE does not. In PSE, the same interval is set for all frames.
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Post by ritage on Jul 17, 2016 21:07:32 GMT
In this example you set the frame delay at the same length for both layers. You are correct, I could do that too. Is that what you did for all your GIFs? I used 3 different length for the layers and that did not work. See screen shot from ImageReady. Ritage - I believe you are confusing the capabilities of the two programs. ImageReady may allow you to set different intervals between different frames - PSE does not. In PSE, the same interval is set for all frames. Major Major, In the Save for Web Animation Dialogue you are offered the possibility to click through each layer of your image and set a frame delay individually. See screenshot from PSE14. I made such animations in Elements for years before I switched to full Photoshop. PSE 14 lets you do this, too, only when you click the play button the different settings vanish and all revert to the same number. That's the bug. As long as you want the same Frame Length for all layers it works fine. Rita
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Post by Major Major on Jul 17, 2016 21:24:18 GMT
In the Save for Web Animation Dialogue you are offered the possibility to click through each layer of your image and set a frame delay individually. See screenshot from PSE14. I think that is where you're wrong. It may appear that you can click through each frame and set it separately, but what you are actually doing is resetting the delay for the entire sequence. You can check this by setting frame one, then setting frame 2 differently. Then go back to frame one, and you will see it is now set the same as frame two.
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Post by Tpgettys on Jul 17, 2016 21:27:58 GMT
PSE 14 lets you do this, too, only when you click the play button the different settings vanish and all revert to the same number. Just curious here: if you enter several frame delays and before clicking the play button, if you go back to previous frames does it appear that each frame delay is remembered so far?
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Post by Major Major on Jul 17, 2016 21:38:27 GMT
PSE 14 lets you do this, too, only when you click the play button the different settings vanish and all revert to the same number. Just curious here: if you enter several frame delays and before clicking the play button, if you go back to previous frames does it appear that each frame delay is remembered so far? No. As I said, every time you enter a delay, no matter for which frame, you are setting the delay for the entire sequence. Check it yourself. Set a delay on one frame, then change it on another one. The first one will change to the last one set.
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Post by Sepiana on Jul 17, 2016 21:53:51 GMT
In the Save for Web Animation Dialogue you are offered the possibility to click through each layer of your image and set a frame delay individually. I made such animations in Elements for years before I switched to full Photoshop. PSE 14 lets you do this, too, only when you click the play button the different settings vanish and all revert to the same number. That's the bug. As long as you want the same Frame Length for all layers it works fine. Rita,
I finally understand what you mean. However, I don't believe this is a bug in Elements 14 or in any other version for that matter. The reason I say this is because the behavior you describe is consistent in different versions of Elements. I tested this in Elements 7, 10, and 11 through 14. I got the same results -- the different settings would not stick.
I believe this can be explained by the role played by those arrows. You adjust the time between frames in the Animation section; you enter whichever time you want (0.2 sec, 0.5 sec, 1 sec, etc.). Then, you use those arrows to preview the animation. When you use those arrows you can go through the animation one frame at a time. They are designed as a preview tool.
You have two ways to preview your animation -- use those arrows or use your Web browser. The general consensus seems to be that viewing your animation in a Web browser will result in a more realistic preview.
Do I make sense?
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